using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(fileName = "NewSceneData", menuName = "IWGAI/Scene Data")]
public class SceneData : ScriptableObject
{
    public string id;
    [TextArea] public string description;
    public Texture2D background;
    public List<NPCData> npcs = new List<NPCData>();
    public List<string> exits = new List<string>();
}
